All the new features of version 2.0

at Didacta Puglia

from October 16 to 18, 2024

Stand T68 of Dotslot

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Guidelines on the Use of AI in Education Presented at Didacta

Download the guidelines on the use of AI in education, curated by the Ethical Scientific Committee promoted by Dotslot for the Verse project.
The text is in Italian only. Linee Guida

Educational Innovation
with AR, VR, and AI

VERSE 2.0 is an innovative educational platform that places the teacher at the center of the pedagogical process, integrating teaching methodologies and technologies such as augmented reality (AR), virtual reality (VR), and conversational artificial intelligence (AI).

This combination allows for the creation of an immersive and interactive learning environment, where teachers can guide their students through personalized experiences, adaptable to every educational level.

VERSE 2.0 provides students with an advanced learning mode and offers teachers the necessary tools to create, manage, and monitor the progress of their students, fostering continuity of learning across different school levels.

Thanks to the unique application, it is possible to manage a differentiated learning pathway based on the levels and needs of the students.

The Frontier of AI

Verse Register

One of the most revolutionary elements of VERSE 2.0 is the Verse Register , an advanced tool that allows teachers to create and customize conversational avatars. These avatars, powered by our proprietary AI technology, can be integrated into the game to interact with students, simulating historical, scientific, or literary characters. Teachers can configure the knowledge and skills of the avatars, offering a highly personalized and interactive learning experience, the most advanced in the educational landscape.

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In Verse, it is possible to schedule and manage multifunctional classrooms, calendars, and student activities by assigning tasks and missions related to the school curriculum.

To complete the missions, students must demonstrate they have understood the content of the teaching unit. The scoring system will alert both the student and the teacher to any issues related to understanding the program.

Through the game and the resulting flow experience, even afternoon study and practice activities become more enjoyable and rewarding.

Immersive Educational Experiences

Students can explore virtual worlds, directly conversing with avatars representing figures like Socrates, Einstein, Cleopatra, or Dante in real time. This method makes learning active and engaging, allowing students to ask questions and receive in-depth responses, facilitating the understanding of complex concepts.

Dynamic Learning Environment

Verse 2.0 offers a single application that allows for continuity of education across different school levels. Users can access VERSE’s “islands of knowledge” through the Central Hall, choosing from lessons on humanities and sciences, interactive quizzes, and tools like digital whiteboards and holograms. This flexibility enables teachers to design personalized learning paths based on students’ knowledge and skill levels.

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Arena Mode for Historical and Scientific Simulations

Thanks to the partnership with LABSTER , Verse 2.0 offers immersive virtual labs where students can conduct experiments in chemistry, biology, physics, and other scientific disciplines in a safe and interactive way. These simulated labs allow students to learn through hands-on experience, solidifying theoretical knowledge in an engaging environment.

AI-Generated Quizzes

The adaptive AI-generated quiz system is controlled by the teacher and designed to meet the specific needs of each student. The quizzes can be customized based on difficulty, skill level, and study topics, providing immediate feedback. This feature is particularly useful for students with Special Educational Needs (SEN) and gifted students, as it adapts to their abilities and intellectual stimuli.

Educational Monitoring

With the VERSE Register, teachers can monitor student interaction with the platform, thanks to detailed statistics such as the number of interactions, response time, and the most explored subject areas. This tool allows teachers to evaluate the effectiveness of lessons and adjust content to optimize the learning path.

Adaptability for SEN and Gifted Students

VERSE 2.0 is designed to be highly adaptable, meeting the needs of students with different educational profiles.

Support for SEN Students

Thanks to content customization and the ability to adjust the learning pace, VERSE 2.0 is an inclusive environment that allows SEN (Special Educational Needs) students to actively participate. The AI avatars can be configured for simplified or extended interactions, depending on the cognitive and communicative abilities of the student.

Stimulation for Gifted Students

For gifted students, VERSE 2.0 offers advanced activities, complex quizzes, and the opportunity to explore high-level scientific topics. The Arena and Laboratory modes allow students to delve into complex subjects and participate in historical and scientific debates, stimulating critical thinking and creativity.

Educational Benefits

VERSE 2.0 is designed to be highly adaptable, meeting the needs of students with different educational profiles.

Personalization and Active Interaction

AI avatars offer personalized interaction, allowing students to ask questions and receive immediate responses.

Virtual Lab Experience

The "Laboratories" mode allows students to conduct complex experiments in a safe and interactive environment.

Dynamic and Adaptive Learning

AI-generated quizzes adapt to the student's level, providing a tailored learning experience.

Teaching Flexibility

Lessons can be alternated with interactive activities and virtual labs to keep students' attention high and reduce cognitive fatigue.

Multi-device and Multi-platform

VERSE 2.0 is compatible with macOS, Windows, and Android, offering an optimal experience on desktop, tablet, and mobile devices.

Augmented and Virtual Reality (AR/VR)

The integration of AR and VR technologies allows students to explore three-dimensional environments and interact with digital objects in an engaging way.

Scientific Partners

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Technical Partners

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